At the first panel of the day on Monday, during the Q&A portion of the Beyond the Blogosphere panel, audience member takes shot at Sarah Lacy. I’ll expand on the panel later. jac

This one is about how advertisers can leverage word-of-mouth via user-generated video. The solo panelist is Daphne Kwon from ExpoTV. She had some pretty interesting insights about engaging users that I think are as relevant for corporate blogs as they are to video. It really is about giving up control and providing tools to support […]

Kathy Sierra of the blog Creating Passionate Users, returned to SXSW after a tough year. Just after last year’s conference, she received some graphic online threats which caused her an understandable amount of distress. She canceled some appearances and stopped blogging. It is terrifying to think that these are the things with which one has […]

I have not yet had a chance to prepare my thoughts on the Zuckerberg keynote, but I couldn’t resist getting this posted. Sarah Lacy makes so many inaccurate comments here. She incorrectly categorizes SXSW as a “developer conference,” when it is attended by a diverse, intelligent, and insightful audience that includes designers, journalists, students, educators, […]

Wandered around the SXSW Tradeshow, getting my geek on: Knowbility is a great organization and I’ve had a chance to go to their Access U several times now. “Knowbility’s mission is to support the independence of children and adults with disabilities by promoting the use and improving the availability of accessible information technology.” Here some […]

I checked out one Book Reading at SXSW: The Second Life Herald When a virtual journalist for a virtual newspaper reporting on the digital world of an online game lands on the real-world front page of the New York Times, it just might signal the dawn of a new era. Virtual journalist Peter Ludlow was […]

As an anthropologist, this panel was, of course, intriguing to me. Expanding beyond your own comfortable perceptions of the world is a difficult thing for most people, and the software and gaming industry are running into the usual (and some unusual) problems as they expand beyond the U.S.: ‘Redrum in the Rue Morgue’: Collaboration in […]