Development and Apps

The word is 'geogame'

“Location-based game” is a mouthful. Zach Saul and John-Paul Walton, founders of Dokobots suggest instead the term “geogame.” A geogame “uses technology to augment the real world.” Most people are familiar with the top location-based social media tools, Foursquare, SCVNGR and Gowalla, but Saul and Walton said geogames have great opportunities to grow beyond simple […]

Say Hello to FanTrail

Tons of noteworthy products and technologies are being introduced at SXSW this year, but only one has already earned the attention of The New York Times, Mashable, and influential artists like Erykah Badu, The Roots, and Austin’s own Quiet Company. That product is FanTrail. Fantrail is a mobile platform changing the way fans interact with […]

The only constant is change. From the advent of movable type to social media and the cloud, technology has always changed the way we tell stories, and it always will. A relatively new movement of journalists (hacks) and technologists (hackers) have come together to learn from and inspire each other. Together they combine their skills […]

Top 5

As of 2007, the gaming industry outpaced the movie industry worldwide in terms of total revenue; by the end of this year, it will become the fastest growing component of the media sector worldwide. With the advent of smartphones and the “casual gamer,” more people are playing videogames than ever before. Whether you’re a hardened […]

Monday morning  Megan Gaiser, Sheri Graner Ray, Cindy Royal, Dee Kapila, and Joe Sanchez hosted a discussion concerning the implementation of video games into young lives.  “Gaming As A Gateway Drug: Getting Girls Interested in Technology” touched on the positive side of video games in both girls and boys education and technology advancement ages kindergarten through […]

Wandered around the SXSW Tradeshow, getting my geek on: Knowbility is a great organization and I’ve had a chance to go to their Access U several times now. “Knowbility’s mission is to support the independence of children and adults with disabilities by promoting the use and improving the availability of accessible information technology.” Here some […]

As an anthropologist, this panel was, of course, intriguing to me. Expanding beyond your own comfortable perceptions of the world is a difficult thing for most people, and the software and gaming industry are running into the usual (and some unusual) problems as they expand beyond the U.S.: ‘Redrum in the Rue Morgue’: Collaboration in […]