Matters of copying and copyrighting 3D printed objects are some of the main highlights of Michael Weinberg’s panel on 3D printing.
3D printing is an ever evolving process that uses a scan of real life objects or a computer generated objects and takes those object from the virtual-reality to reality. The process uses the computer images as the template to create physical objects building those objects from the ground up layer by layer.
The innovation of 3D printing and the issues of copyright, though seeming unrelated, are emerging as an intertwining ideas. Specifically in understanding of where and how 3D printing and its advancements will impact the conception of creative licensing.
“Right now it’s hard to say where 3D printing is going to go,” said Weinberg. “There are a lot plausible futures and forms it will take and will determine what property issues that will pop up.”
One concerning notion was the attempts of regulating use and delegating how 3D printing innovations should protected by law.
“It’s very unlikely that the world you imagine today what will in fact be the world that manifests itself years from now,” Weinberg said.
What are some of the issues that will come about as more and more people turn to 3D printing as a means to develop and produce items? How is the regulation of the original design or the original computer design going to be addressed?
As, the accessibility and innovation of 3D printing evolve into the mainstream, communicating and sharing information about what can be created is also evolving. What were limited to just images on a computer screen are now rapidly becoming feasible objects.