Preview: The Unholy Marriage of Video Games and Film

Mark Bristol of Id Software to speak
Id Software

Aside from being uber excited to hear Wired editor Chris Anderson‘s keynote, there are a million other panels I’m anxious to check out.  There are so many awesome panels this year that you can’t help but miss out on something interesting.

As a filmmaker and video game lover I’m looking forward to checking out From Framing Shots to Pushing Pixels: Crossing Between Film and Video Games .  The panel takes place on the last day of the interactive at 5 in room 12AB.

Rodney Gibbs, studio head at Fizz Factor and Mark Bristol, cinematics director at Id Software, will be presenting on the increasingly myopic line between film and games.  Gibbs oversees the development of both console and handheld games at Fizz Factor.  Id Software is responsible for giving the world the generous gifts of Doom, Wolfenstein and Quake and Mark Bristol worked as a storyboard artist on the Christopher Nolan film Memento, which is in my personal top ten films of all-time.  Its therefore imperative that I attend this panel and meet this guy.  I hope you are ready for a stalker Mark.

The focus of the panel will be on how to translate skills back and forth between the platforms.  In a climate where video game releases are larger than film openings and where games have incorporated many aspects of film this panel promises to deliver some serious bang.  Its almost a no-brainer that these two platorms will continue to converge, so get ready for “the way of the future.”

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