video games and film

Mark Bristol from Id Software was kind enough to sit down for a short interview following the From Framing Shots to Pushing Pixels: Crossing Between Film and Video Games panel.  Mark has worked as a storyboard artist on over 40 films, including a personal all-time favorite, Memento. Mark also shared some anecdotes about working with […]

On the final day of this year’s SXSWi I sat down for a quick chat with Rodney Gibbs from Fizz Factor, which is located in the heart of Austin.  Gibbs moderated a panel called From Framing Shots to Pushing Pixels: Crossing Between Film and Video Games, which I had personally been looking forward to for […]