Startup Village Accelerator Alternate Mowgli Games is soon to release their latest application (Songster) during South by Southwest, the social phenomena they are preaching is what makes this content worth watching. “Songster” is a Facebook application which empowers end-users with music remixing tools. Users participating in this “Social Creation” activity develop pieces of work from gaming and laboring in the interactive music remixing program. This novel subject, “Social Creation” is soon to bloom in the social media environment and will be leading discussions in future Interactive panels. Below is an interview with Adam Kunz, COO of Mowgli. If those who love what they do emit a brilliance then Adam shines a very sunny disposition about his work and the potential for Songster and Social Creation.
Preview: The iPad – The Second Coming of the CD-ROM
Posted by: Ryan Stewart
March 1, 2012 at 6:09 pm
When the CD-ROM became mainstreamed in 1985, the computing community was overjoyed and infatuated with all the possibilities this new technology had to offer. Companies were able to create products packaged with large amounts of information distributable to anyone with a readable CD-ROM drive. This technology provided us, the users, with relatively intricate games, multimedia programs and other software packages previously not so plentiful or easy to install.
This was a revolution in data packaging and sharing, blazing the hi-tech market of its time. Today, we are witnessing a similar revolution with the iPad Continue reading “Preview: The iPad – The Second Coming of the CD-ROM” »
From Microblogging to "Microgaming:" Is Twitter the New Gaming Platform?
Posted by: Jon Zmikly
March 16, 2010 at 10:20 am
Most tweeple know how challenging it can be to say what you want in 140 characters or less, but these kinds of constraints are exactly what give Twitter a unique advantage in the gaming industry. In the Playing with 140 Characters: Designing Games for Twitter Games panel today at SXSW 2010, game designers Eric Zimmerman, Colleen Macklin, John Sharp, and Michael Edwards talked about some amazing developments in what might soon be called “microgaming.” Beginning with an actual interactive game with colored note cards in the audience, the panelists talked about basic game principles such as rules and structure, limitations, and systems. And while these principles are common in any game, they can easily apply to Twitter’s platform. For example, Twitter already employs “rules” and “limitations” like being able to DM only those people who are mutually following one another, and it is a system with many moving “parts” like @replies or links.
With its unique structure, some pretty interesting games are already being formed for Twitter. Here’s a video of Colleen talking about the two categories of Twitter games and some examples:
Simpler, more casual minigames like Twivial and Twitbrain allow users to participate at their leisure, while other MMOs (massive multiplayer games) like King of Pop, 140 Blood, Spymaster, and Twirdie (Twitter golf!) might require more participation and interactivity, as well as more incentives to play.
Are Foursquare and Gowalla Really Games?
This new platform is opening up the idea of what a game really is. Even applications like Foursquare and Gowalla are considered “games” because they create challenge, game incentives, and interaction. Here, Colleen talks about Foursquare and compares it to Gowalla:
Currently, these panelists and other game designers are trying to incorporate multimedia into Twitter gaming, and there still are many directions to go. RPGs, more data-based games, and Twitter-native games are just a few of the ideas that were discussed today. Do you play Twitter games? If so, which ones? If not, do you think you would ever play one? What are some potential concerns that might arise?
Girl Gamer: Dee Kapila
Posted by: Mairin Heard
March 13, 2009 at 9:13 pm
As Kristin and I searched for parking and entered the Austin Convention Center Friday afternoon, the sacred arena of SXSW Interactive, we were overwhelmed by the amount of laptops, cameras, video cameras, smart phones, (the list continues) in one given area. We met up with Dee Kapila from GirlStart as she was checking in, and she shared a few words about her panel Monday at 10:00 a.m. “Gaming As A Gateway Drug: Getting Girls Into Technology.” Pretty much the hippest girl gamer around.








